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Soul Calibur IV

Soul Calibur IV

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From: Namco
Category: Video Games

List Price: $29.99
Buy New: $14.02
as of 9/9/2010 06:22 MDT details
You Save: $15.97 (53%)

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New (23) Used (40) Collectible (2) from $10.73

Seller: 1Busyman's Inc.
Rating: 4.0 out of 5 stars 159 reviews

Format: CD
Platform: Xbox 360
Genre: fighting_action_games
ESRB: Teen
Media: Video Game
Edition: Standard
Autographed: No
Memorabilia: No
Number Of Items: 1
Batteries Included: No
Age: 12 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 7.5 x 5.4 x 0.6

MPN: 21005
Model: 21005
UPC: 722674210058
EAN: 0722674210058
ASIN: B000ZKDOVW

Publication Date: July 2008
Availability: Usually ships in 1-2 business days

Features:
  • Unleash the Force: Iconic Star Wars characters, Sith Lord Darth Vader and Jedi Master Yoda challenge the Soulcalibur fighters for the future of the powerful swords. Experience the legendary Soulcalibur level of graphics now in 720p HD resolution for the fi
  • Take the Fight Online: For the first time ever, fight opponents around the world online in multiple versus modes.
  • The Ultimate Roster: Battle with classic Soulcalibur character, exciting newcomers or customize your own unique fighter.
  • New Fighting System Elements: Exciting new fighting game elements including the Active Matching Battle System and the ability to execute devastating critical strikes.
  • Multiple Gameplay Modes: Experience Soulcalibur with Story, Arcade, Tower of Reminiscence, Training Practice, Character Creation, and Museum View modes.

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Editorial Reviews:

Product Description
Soul Calibur 4 X360

The Classic Fighter Returns

Return to witness the epic struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge, in Soul Calibur IV. Warriors from far reaches of the galaxy battle to control the powerful swords and use them for their own goals. Should these fighters succeed, they will face the ultimate judgment. The ongoing story continues with new revelations, exciting new gameplay features and stunning visuals. And perhaps most exciting of all, a character from the Star Wars universe will also make an appearance.

Soul Calibur
Soul Calibur

Key Features

  • Newest addition to the Soul Calibur series features thrilling next-gen graphics brimming with intensity
  • Continues the struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge
  • Features the legendary Yoda as a guest character
  • Expanded customization options let you give your character a personalized look and specific abilities
  • Take both customized characters and original favorites online for the first time

Exclusive Special Characters

Beloved Star Wars legend Jedi Master Yoda appears as a guest character in the Xbox 360 version of Soul Calibur IV. In addition to that thrilling fact, you'll also discover expanded customization options that let you bestow your character with a personalized look and specific abilities. And, for the first time, you'll be able to take both customized characters and original favorites online to challenge an entire world of fans. Completely reinvented but with the same intensity you've come to know, Soul Calibur IV provides an adventure that never disappoints.

Thrilling Next Gen Graphics
Thrilling Next-Gen Graphics
View Image
Online Challenges!
Online Challenges!
View Image



Customer Reviews:
Showing reviews 1-5 of 159
1 2 3 4 5 6 ...32Next »



4 out of 5 stars Great game!   August 10, 2010
J. Gates (Indiana)
I bought this for my husband's birthday. He's enjoyed playing it and convincing other people to battle him in versus battles. He loves the customization options for building his own characters. This is a game that can easily be picked up for a few minutes of play or played for an hour or so to unlock new characters and option and to get the storyline.


2 out of 5 stars As Much a Pseudo-RPG as a Fighter, and a Massive Downgrade from III.   August 6, 2010
J. Lennon
While this game doesn't represent the very worst experience I've had this gen, it almost assuredly is at least the second biggest letdown... It's so shameful however, as in development this game seemed to offer trademark Soul Calibur gameplay that was simply a bit modernized and of course included some guest characters to attract casual fans... The game almost exclusively appeals to the casual and/or RPG market though, which is my primary gripe with it...

While my greatest worry with reference to the game's reported development was the "critical finish" system, this gameplay mechanic is actually very peripheral and difficult to achieve, and so that was one thing I was relieved about upon playing this game... What's not made very explicit within any official review I read (most notably IGN's own review) is how much effect character customization has on general gameplay. Representing one of the bad turns (if not the very worst) of creative direction of III to IV, rather than just affecting the aesthetic, a character's equipment now grants them "skill points" or what's generally equivalent to attribute points within most RPGs... There are four categories which these points can count towards, and depending how many points you have within each one you are able to select specific skills which will grant different exotic effects to whatever character the points correspond with.... Conceptually this might seem cool - especially to the markets I referenced earlier - but anyone expecting a pure/competitive worthy/balanced fighter will immediately be turned off. Referencing things objectively, there are a few modes that don't have equipment have any weight over gameplay, though exclusively referencing singleplayer, the only mode that such an idea can be said about is by far the most barebones.

With reference to the game's singleplayer, there's very little special about this game... As just mentioned, there is a very basic "arcade mode" present; although it's extremely basic this will probably be the favored mode of anyone who considers themself specifically a fighting fan rather than just a general gaming fan. While I don't dislike the arcade mode, in many ways it seems like players are discouraged from playing that mode rather than all others, with very few achievements derived from playing it, and generally speaking the least money gained by playing it once through...

To reference the other modes, of course there's a story mode, but unlike its predecessor, it's incredibly barebones... Rather than be granted plot lines in the form of visual exposition, the player is granted a wall of text which is pretty much the entirety of a "story's" involvement with story mode... As you face characters within said mode, some will make oblique references to key character traits and/or plot elements, but that's all that can be said aside from the characters' endings, most of which are also very oblique and really lacking in emotionality and/or anything generally compelling. All of said statements are intensified contrasted with the greatness that was Soul Calibur III's "Tales of Souls" mode, offering some RPG-like single-player progressive options, text which would further the story in a very logical and successive manner, and could be read completely optionally between each stage, (rather than the single wall encountered within SC IV's mode) and of course the event battles each with specialized dialogue corresponding with each character uniquely... Said mode was truly iconoclastic by the standards of the fighting genre's story involvement, and it's a travesty that Namco couldn't have developed a "story" mode more closely following within this one's footsteps...

Of all the singleplayer modes, the one that was obviously focused on the most while the game was being developed was the "Tower of Lost Souls" mode... Here the equipment effects prove the most prominent, and the player is mandated to customize their character if they actually want to stand a chance of doing well within this mode... Frankly I think I've stated enough of my opinions on the equipment, which overall correlate with my opinions towards this mode, though some people may derive some enjoyment from it if they actually enjoy customization and/or want a genuine challenge (albeit a challenge that isn't so because of well coded AI or any other reason more befitting of a fighting game...).

By most gamers' standards, a fighting game's singleplayer modes are mitigated by its multiplayer, though for the most part, the criticisms still stand... There's a versus standard mode, which is the game at its core... While this is still prefereable to the "special" mode, the animation looks choppy contrasted with III, the game seems even more imbalanced than before, and overall it's generally a let down. Of course the special mode is the game with weapon effects incorporated, and once again is most heavily catered towards the RPG crowd... As if the general low quality of said multiplayer modes weren't bad enough, the game's netcode seems to be the worst I've experienced aside from pretty much any SNK game... Even on the highest quality connections, (those with ratings of "5" or "blue) I experienced a very large amount of input delay... When I hosted matches, this effect seemed even more prominent (how this is the case I have no idea, but I'm pretty sure I wasn't imagining that). Many hardcore fighting fans will state the fact that a player shouldn't judge a game's quality by the standards of its online modes, but considering how many achievements are tied with online play, my experiences were so bad even while hosting or on very optimal connections, and that this game is developed by major developer Namco, I think said point is definitely worthy of mentioning.

There's a bit more to games than gameplay, that much is true, but generally speaking Soul Calibur IV doesn't deliver there either... A lot of the stages that recurred from III feature themes similar in nature to said game, but overall of lesser quality. Overall the voice acting is lower quality as well, with most returning actors voicing their characters flatter than before... I reluctantly state this, as said person is also my generally favorite voice actress, but Jennifer Hale's new style of manic voice for Tira is beyond awful... I'm assuming this was a director's decision, so I don't blame her specifically, but I found the character very compelling within III and I can't say that with reference to her incarnation within IV (within that vein the new style of character design is also way too drastically different, but said point is kind of pedantic I'll admit). The only characters' voices I think are improved from III to IV are Nightmare's and Setsuka's, (due to the heavy distortion of the voice, I don't know if Nightmare's voice actor is the same within both games) and the only character who has a voice on par with their incarnation within III is Siegried (the pitch is notably different, but for whatever reason I think both voices fit the character).

To reference a few arbitrary things, the Star Wars characters are blatant gimmicks, but I think most people who've played pretty much any SC game before this one can realize that for themselves. To give the game its deserved credit, I can't complain at all about the game graphically... The facial models look incredibly lifelike, (frankly I do find myself attracted to a few of the girls in the game, despite the fact I know they are not real) the backgrounds are incredibly lush and vibrant, and it's quite possibly the very best looking game I've played on the 360 overall... Graphics are least important when it comes to game design though, and so even this credit I'll give it will not be enough for me to grant this game a greater than mediocre score... With the quality of this iteration considered, I really hope Namco can salvage the franchise and deliver a truly worthy successor to III, but it seems like Namco is deliberately making Soul Calibur casually appealing, and if that's their choice as to where to take the franchise, I doubt my hopes will ever become realized....



4 out of 5 stars Soul Calibur IV Review   August 3, 2010
Thomas Houston (Round Mountain, Nevada United States)
Soul Calibur IV is a solid fighting game and if you haven't picked it up, I suggest doing so. The price for it has been cheap, and it's well worth your money. There are plenty of things you can unlock, there is great character customization, great graphics, and overall it's a great game to add to any collection. Also, this is a weapon fighter, one of the few, and with that it makes Soul Calibur a very unique game. Though the Online is somewhat unbalanced, there is still a community so if you wish to play with a human opponent, you're sure to get one. My few cons are that the online can be brutal and the load times can be somewhat long, but I solved that by installing it on my hard drive... I suggest you do the same to cut these down...

Overall, A great game by any means and worth of playing, especially if you are a fighter fan. =D



5 out of 5 stars Soul Calibur IV the fun continues.   June 25, 2010
D. Grim
This game is everything I thought it would be. A very challenging, fast paced game, with a few new twists and lots of character choices.


4 out of 5 stars Good game, nice franchise   June 23, 2010
Cristoper Najar Herrera (Costa Rica)
This game, like other games from Namco, has amazing graphics. Trust me. If you want to see awesome landscapes and fighting environments, this is your game.

About the game, it kind of disappoints me that the single mode has only 4 fights. So you can finish the game in 5 minutes, even in a hard difficulty.

You can create your own fighters and use them online. That's an amazing feature.

Amazon provided the game in excellent shape, very fast shipping and awesome quality of the product. I recommend the game and definitely buy it here at Amazon !


Showing reviews 1-5 of 159
1 2 3 4 5 6 ...32Next »


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